![]() ![]() The reason is that each "entry path" into the motherboard is "like a pipe", and there is a set limit to how much can go through that pipe at any one time. By spreading your storage devices across multiple connection points you can avoid bottlenecks. ![]() There are different ways to connect through the motherboard such as the NIC, PCIe, Firewire, Raid Card, USB, etc. They can however be measured by benchmarking tools.Īn internal hardware path describes how the storage device is connected through your motherboard. The effects of optimization are often difficult to judge. However, the default kernel can be tweaked as shown in certain parts of this article to perform better. Using an optimized kernel improves performance.Use a more lightweight environment or create a custom environment if the current does not meet the hardware and/or personal requirements. When running a desktop environment, disabling (unused) visual desktop effects may reduce GPU usage.This is indicated by the glxinfo command, part of the mesa-utils package, which should return direct rendering: Yes when used: $ glxinfo | grep "direct rendering" The first step is to verify if direct rendering is actually enabled. If applications using direct rendering are slow (i.e those which use the GPU, such as video players, games, or even a window manager), then improving GPU performance should help.This can be monitored in several ways, for example with htop, pstree or any other system monitoring tool: $ htop If CPU load is consistently high even with enough RAM available, then try to lower CPU usage by disabling running daemons and/or processes. ![]() A value higher than 40MB/s (while idle) is however acceptable on an average system. Note: hdparm indicates only the pure read speed of a hard drive, and is not a valid benchmark. The speed of a hard drive can be measured with the hdparm command: # hdparm -t /dev/sd X
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